
The push-off
Draw the stone back and push off in one smooth motion. How far you draw it back sets the weight, from guard to hard takeout.
ComingWinter 2026to Meta Quest
Real curling, in virtual reality. Deliver the stone, give it the turn, sweep it home.
For Meta Quest 2, 3, 3S and Pro.
45 seconds on the ice
Real curling physics
Curling VR is a curling simulation, not an arcade game. Stones slow on pebbled ice, curl with their turn, run further when swept, and collide in the house. Where they stop depends on how you threw them.

Draw the stone back and push off in one smooth motion. How far you draw it back sets the weight, from guard to hard takeout.

Turn the handle as you let go, like a door knob. The stone curls the way you turned it — later and more as it slows.

Ride along, take the broom in both hands and sweep. Sweeping makes the stone run straighter and further; your skip calls when.

The skip reads the house and calls the broom, weight, turn and path. Follow the call or choose your own shot.
Eleven voiced lessons
A coach takes you through the sport on the ice, one step at a time. Rings and lines light up and are named exactly where you need them.







Ways to play

Throw as many stones as you like, with the skip's calls and the stone's trace.
Three opponents, from Rookie to Champion, over 4, 8 or 10 ends.
Pass the headset after every stone, red against blue.
Quick match, a private room code, or a Meta friend invite. See your opponent deliver and sweep.
Everything except online play works without an internet connection.
Three venues



Accessible, not simplified
The skip calls every shot, a ring shows your weight, and the game gives your turn the right amount.
The skip still calls; weight and turn are all yours, including any push as you let go.
No calls and no aids. Read the house and set the broom yourself.
Play from a chair with a delivery stick: no crouching, the same physics.
At a glance
Good to know
No. The tutorial teaches it from the first look at the ice to counting the score.
Enough to stand and reach forward. You move with the thumbstick, not by walking, and can also play seated.
The stones use a physics model of curling ice: friction, curl, sweeping and collisions. Levels change the guidance, never the physics.
Yes: on one headset, passing it after every stone, or online on two headsets through a room code or Meta friend invite.
Everything except online play.
New venues and features are planned after launch. Wishlist the game to hear first.
Press & support
Questions, problems, or a review copy for press and creators? Curling clubs are welcome to share how they would use Curling VR for training off the ice.